Code refactor improvements if you experience any build errors with your own derived classes that you don't know how to fix then let us know Fixes Fixed unpredictable handling of concurrent transition calls and multiple calls to the same transition Asset Store Link. Code refactor improvements some shared script files moved to the Helper folder Fixes Added demo titles.
We have some pretty cool things planned so keep an eye out here for updates. Rewritten from the ground up to expose the whole API through scripting including calls and notifications. Joined: Feb 20, Posts: I bought this today and I'm getting a lot of errors after importing. Is there something I'm missing? Kondor0 , Jul 18, Kondor0 , Jul 19, Fixes Fix: Correctly handle transitions that outlive a scene change causing error when transition targets are destroyed.
NOTE: This version contains an important updates relating to initial transition setup. While this should not give any noticeable impact we advise taking a backup copy before upgrading. If you have any issues or problems then please contact us as listed above. Fixes Transition: Moved initial transition setup to before transition call to avoid possible execution order issues when using the API. Joined: May 2, Posts: 3, I'm trying to use the Fade Transition and it isn't working for me at all.
I tried the scale transition and it was working, but no success with the fade. I am using Unity 5. I needed to make the root object a Canvas Group.
Last edited: Oct 15, OK, I'm trying to fade a game object now and it's not working. I can fade UI elements, but not game objects. The docs say you must have a Canvas Group as the parent, but that's only good if I'm using UI elements. It refuses to fade them. I can't see any mouse pointer. I suppose you changed the image color. What I suggested is that you check you have the proper type of texture and shader.
Look at ORParga's answer. Everts Everts 9, 2 2 gold badges 26 26 silver badges 39 39 bronze badges. I'm new to this shader graph thing but it looks really, really promising. If everything went well you'll end up with a material like this:. Madison Tobal Madison Tobal 2 2 silver badges 10 10 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
Post as a guest Name. Change the scale of our ball to 0. A smaller ball helps make the game feel faster and more fun. Next we need to add similar components that we did to the paddle. In the Circle Collider, change the Radius to 0. That way the collider wraps around the ball much tighter. We also want to apply a Physics 2D Material. It bounces back with the exact same speed it hit the object with.
We also need to adjust several settings in Rigidbody 2D so we can get our desired ball behavior. It should look like this at the end:. But of course, to actually get the Ball to move, we need a script. Double click on the new BallControl script to open it in Visual Studio.
We also need a GoBall function, that will choose a random direction left or right , then make the ball start to move. This will wait two seconds to give players time to get ready before the ball starts moving. ResetBall and ResartGame are two functions used by other scripts which we will write later. ResetBall is used when a win condition is met.
It stops the ball, and resets its position to the center of the board. RestartGame is used when our restart button is pushed. This function uses ResetBall to center the ball on the board.
Then it uses Invoke to wait 1 second, then start the ball moving again. OnCollisionEnter2D waits until we collide with a paddle, then adjusts the velocity appropriately using both the speed of the ball and of the paddle.
We have two paddles that work, and now a ball that bounces around realistically. The completed script we just added should look like this: BallControl.
The game should have two paddles and a ball, ready for us to play! Make sure nothing is selected in the Hierarchy pane, then right click some empty space in the Hierarchy and choose Create Empty. Now to make an actual wall. In the Hierarchy pane, right click on the Walls object we just made and choose Create Empty.
Anyway, call this new child object RightWall. That way the ball will bounce off of the wall object, just like we want! Now duplicate our new wall object 3 times. We need to make them look like walls.
For the RightWall, set its Position to 5. This will make it nice and tall. The LeftWall is the same, except its X Position is The numbers might be different on your computer — basically, just make sure your screen looks like the screenshot below, with the walls on the outside edges of each side of the camera view.
TopWall should be positioned at 0, 3. Next comes an important, but slightly harder part. There can be only one transition active at any given time, however the currently active transition can be interrupted by another transition, if the settings have been configured to allow it.
The following properties can be used to adjust the transition and how it blends between the current and next state the two states connected by the transition. The settings listed above can either be adjusted manually by entering numbers into the fields, or the transition diagram can be used, which will modify the values above when the visual elements are manipulated. If either the current or next state belonging to this transition is a Blend Tree state, the blend tree parameters will appear in the inspector.
These values are adjustable, and these are provided as a way to preview how your transition would look with the blendtree values set to different configurations. Adjusting these values do not affect how the transition behaves at runtime, they are solely for helping you preview how the transition could look in different situations.
A transition can have a single condition, multiple conditions, or no conditions at all. If your transition has no conditions, only the exit time will be considered.Motion Graphics Techniques to rapidly create transitions; How to use Visual Effects to enhance your Transitions. Download the project files and the Ready to use Video Mattes. This course comes complete with 30+ Transitions and all the Project Files for you to copy, amend, or re-style. Feel free to use all the transitions in your projects.